Infrared Cat Peace2 Turn 10

Game Complete: Hall of Fame

Turns: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73

Peace2 Top 10 of turn 10 which ran on 21:45:02 Wed Mar 01 2006

 # lt  Race          Pop   dlt    Ind   dlt   eInd   dlt  tech  dlt   #  dlt
 1   1 MikleMs      1945   118   1908   257   1917   222  4.80 0.20   3   0
 2  -1 race_9       1982   148   1884   164   1909   160  4.42 0.21  48   2
 3   0 Shadows      1998   148   1676    98   1756   110  5.29 0.07  23   0
 4   0 Anarky       1966   220   1561   153   1663   170  5.00 0.00  21   0
 5   3 Cylons       1912   142   1411   280   1536   246  5.60 0.00  68   8
 6  -1 race_10      1937   144   1387    80   1524    96  4.80 0.00  59   1
 7   0 ZommerLand   1963   177   1191    55   1384    85  5.00 0.00  23  11
 8  -2 Hippies      1877    90   1205    25   1373    42  5.37 0.10  42   4
 9   0 Saxons       1869   210   1204   104   1370   130  5.00 0.00  38   4
10   0 Warlock_Em   1744   119   1047    14   1221    41  5.06 0.14  79   9

Map

Peace2
Players: 10
Schedule: Turns 1-25 23:00 Monday, Tuesday, Wednesday, Thursday and Friday
Turns 26+ 23:00 Monday and Thursday
Homeworlds: 1000
Distance Between Races: 50 LY
Development Planets: 25 @ 25 LY
Stuff Planets: 25 per player.
Full Bombing: No spoils of war. Bombed planets become uninhabited.
Pax Galactica: Races cannot declare war until the beginning of turn 31.
Highlander: There can be only one! No alliance victory.
Notes: Started February 6, 2006

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Peace2 Turn 10
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Last modified 03 November 2007
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