Infrared Cat Asteroids Turn 16

Game Complete: Hall of Fame

Turns: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68

Asteroids Top 11 of turn 16 which ran on 23:00:04 Fri Nov 18 2005

 # lt  Race          Pop   dlt    Ind   dlt   eInd   dlt  tech  dlt   #  dlt
 1   1 Dung_Beetl   3024   222   1819   111   2121   139  5.85 0.02  12   2
 2  -1 Elementals   2651   103   1910    74   2095    81  6.84 0.31  12   0
 3   0 Anarky       1855     6   1582    68   1651    52  5.45 0.20   6   0
 4   1 SpaceInvad   1719     0   1520    30   1569    23  6.86 0.25   5   0
 5  -1 SpaceMarin   1738   -24   1499     6   1559    -1  4.40 0.00   7   0
 6   1 Cala         1411     0   1327     0   1348     0  4.16 0.07   3   0
 7   1 RHCP         1251     0   1000     0   1063     0  4.80 0.00   3   0
 8  -2 Supremes      537 -1053    469  -994    486 -1009  6.29 0.00   3  -2
 9   0 race_8        433   -66     81  -120    169  -107  4.68 0.00   3  -1
10   0 race_3          0     0      0     0      0     0  4.25 0.00   0   0
11   0 Shadows         0     0      0     0      0     0  5.94 0.00   0   0

Map

Asteroids
Schedule: Turns Monday, Wednesday, Friday 23:00
Players: 11
Homeworlds: 1000, 250
Distance Between Races: 30 ly
Development Planets: none
Stuff Planets: 5 per player
Asteroid Planets: 15 per player
Highlander: There can be only one! No alliance victory.
Full Bombing: No spoils of war. Bombed planets are reduced to 0 population and 0 industry.
Notes: Asteroids are size 0 planets that cannot be colonized.

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Asteroids Turn 16
http://galaxy.gesserit.net/Asteroids/
Last modified 06 May 2006
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