Infrared Cat Asteroids Turn 17

Game Complete: Hall of Fame

Turns: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68

Asteroids Top 11 of turn 17 which ran on 23:00:03 Mon Nov 21 2005

 # lt  Race          Pop   dlt    Ind   dlt   eInd   dlt  tech  dlt   #  dlt
 1   0 Dung_Beetl   3268   243   1986   167   2307   186  6.12 0.27  13   1
 2   0 Elementals   2790   140   1979    69   2182    87  7.17 0.33  12   0
 3   0 Anarky       1921    66   1643    60   1712    62  5.65 0.20   7   1
 4   1 SpaceMarin   1805    67   1550    51   1614    55  4.40 0.00   7   0
 5  -1 SpaceInvad   1719     0   1554    34   1595    26  7.36 0.50   5   0
 6   1 RHCP         2137   885   1099    99   1358   295  5.00 0.20   4   1
 7   1 Supremes      294  -243    225  -243    243  -243  6.29 0.00   2  -1
 8   1 race_8        342   -91     79    -1    145   -24  4.68 0.00   2  -1
 9   1 race_3          0     0      0     0      0     0  4.25 0.00   0   0
10  -4 Cala            0 -1411      0 -1327      0 -1348  4.16 0.00   0  -3
11   0 Shadows         0     0      0     0      0     0  5.94 0.00   0   0

Map

Asteroids
Schedule: Turns Monday, Wednesday, Friday 23:00
Players: 11
Homeworlds: 1000, 250
Distance Between Races: 30 ly
Development Planets: none
Stuff Planets: 5 per player
Asteroid Planets: 15 per player
Highlander: There can be only one! No alliance victory.
Full Bombing: No spoils of war. Bombed planets are reduced to 0 population and 0 industry.
Notes: Asteroids are size 0 planets that cannot be colonized.

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Asteroids Turn 17
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Last modified 06 May 2006
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