Infrared Cat Asteroids Turn 21

Game Complete: Hall of Fame

Turns: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68

Asteroids Top 11 of turn 21 which ran on 23:00:03 Wed Nov 30 2005

 # lt  Race          Pop   dlt    Ind   dlt   eInd   dlt  tech  dlt   #  dlt
 1   0 Dung_Beetl   4109   324   2398   100   2826   156  7.68 0.44  18   2
 2   0 Elementals   3064   -22   2307    82   2496    56  8.49 0.24  14   0
 3   0 Anarky       2244    90   1888    88   1977    89  6.64 0.30  11   1
 4   0 SpaceMarin   2141    94   1767    48   1861    59  5.33 0.25  12   2
 5   0 SpaceInvad   1957   138   1622     4   1706    38  7.54 0.08   7   1
 6   0 RHCP         2384    17   1309     0   1578     4  5.31 0.00   4   0
 7   0 race_8        181     0     79     0    105     0  4.68 0.00   1   0
 8   0 Supremes        0     0      0     0      0     0  6.29 0.00   0   0
 9   0 race_3          0     0      0     0      0     0  4.25 0.00   0   0
10   0 Cala            0     0      0     0      0     0  4.16 0.00   0   0
11   0 Shadows         0     0      0     0      0     0  5.94 0.00   0   0

Map

Asteroids
Schedule: Turns Monday, Wednesday, Friday 23:00
Players: 11
Homeworlds: 1000, 250
Distance Between Races: 30 ly
Development Planets: none
Stuff Planets: 5 per player
Asteroid Planets: 15 per player
Highlander: There can be only one! No alliance victory.
Full Bombing: No spoils of war. Bombed planets are reduced to 0 population and 0 industry.
Notes: Asteroids are size 0 planets that cannot be colonized.

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Asteroids Turn 21
http://galaxy.gesserit.net/Asteroids/
Last modified 06 May 2006
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